Wii Analysis
Design Method Study 2007
In a team of 4, I conducted an analysis of "Trauma Center: Second Opinion" for the Nintendo Wii console, using IMI questionnaires and Cued Recall Debrief methods of gathering information. We each participated in the study, and contributed to the overall analysis and recommendation process. I filmed the testing, wrote and spoke the narration, and edited the video, while my teammates created the report document and the 3 title screens shown in the video. In the end, it was a great opportunity to learn about different information gathering methods with participant interaction.







